mKedit Beta v.2
- By: Aaron Jacobson
- e-mail: deadb0lt@twcny.rr.com
- AIM: SkunkHuffer

Changes:
-Beta v.2
	- Direct importing of track through a shell
	- A minor bug that made nothing happen after clicking export

_/ What You Need \_
-------------------
1) Visual Basic 6 RUNTIME Files
2) Lunar Compress by FuSoYa
     - http://fitssff.sub.fit.edu/FuSoYa/lc/
     - Or just type in Lunar Compress in a search eng^H^H^H^H....Google.
3) The Super Mario Kart ROM
4) An idea and some patience.

_/ How To Use mKedit \_
-----------------------
1) Pick different texture values and draw your custom course.
   NOTE: Read the Texture Offets.txt file for more info on texture values.

2) Pick a course to import your track to.
   NOTE: Read the Course Offsets.txt file for more offset values.

3) Click EXPORT

4) Run your favorite emulator and play your track.

_/ CREDITS \_
-------------
- FuSoYa for Lunar Compress
- Blades for Beta Testing and some VB help
- DWxEdit for his DWxEdit Sources
- Anyone in the ACMLM and Zophar ROM Hacking Boards for the motivation
- Anyone who helped me in the Extreme Visual Basic Forums.
- Weezer for their newest masterpiece!